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Yearly Roundup: 2011

As 2011 comes to an end, I thought it would be a cool idea to look back at the year in games. Specifically, the year in games added to my ever-growing library. If you’re a frequent visitor to the site (I greatly hope you are!) you’ll no doubt know I do a weekly blog post about my newest games. So below I’ve collected every game I added this year (well, really only half-year, because I started this blog in late July). I’ve also linked any relevant posts I’ve done about said games, like reviews, Modern Classics, and gameplay videos. Enjoy the small retrospective, and here’s to another fantastic year in gaming in 2012!

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What Makes A Game “Rare”?

To follow up on my last post about video game collecting, I wanted to go through some of the games in my collection and discuss why they are considered to be “rare.” A game can fluctuate in price fairly easily and the cause of this change can originate from many different places, not the least of which being scarcity of the item. So as a collector, what do you need to look for in a game, and more importantly, what games should you look for to add that special gem to your collection.

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The Humble Indie Bundle and Why You Should Buy It

As the holiday season is already in full swing and Christmas is right around the corner, I have been in a spirited mood as of late. No doubt many people like the holidays because of the gifts they’ll receive (I know love it for that reason), but an equal or greater number of people like to give more than receive. As 2011 comes to an end, we as gamers can help out those that really need it this holiday season, and we can score some truly amazing games in the process.

 

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Video Game Hunting & Collecting 101

One of the most exciting part about being a gamer is the joy of finding a new game. It’s always great when a new title comes out, especially for a series you’ve played in the past and enjoyed (like Marvel vs. Capcom 3), but I’m talking about when you find an older game. One you’ve been looking to find for a long time. One that might be a rare spectacle in and of itself. These are the exciting moments I’m talking about. After eight or so years, I think I’ve amassed quite a collection of titles, and I’ve learned a good deal from my experiences. If you’re thinking of starting a collection, already have a pile of games sitting around, or just want to learn the best ways to get the games you’re looking for, this article is for you.

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Now Playing: The Sims Social (Part 2!)

I blogged a few weeks ago about how I couldn’t believe I was playing a Facebook game, and as fate, or luck, or whatever the hell it is would have it, I am still playing the game some time later. And, well, I actually like the game. A good deal. I’ve improved upon just about everything in in the game since I last wrote about it, and have some new pics and details to share with you all.

 

 

 

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Things Learned From Being A Game Reviewer

I’ve been writing video game reviews for over two years now, and there’s been some things I’ve learned over that span of time. I don’t mean better writing techniques, for which I’ve picked up quite a few, but rather the things you don’t think about until they rear their head. Since not everyone has written reviews before, I wanted to take some time to reflect on my time spent writing, and give some insight on what it takes to be a freelance video game reviewer.

 

 

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Now Playing: The Sims Social

I honestly can’t believe I am writing about this, yet alone that I’m playing the game. But alas, I have finally succumbed to the onslaught of Facebook games and played The Sims Social. I have only dabbled in the Sims series outside of the awesomeness that is Sim City (and subsequently Sim City 2000), so playing The Sims Social is my first deep venture into the series. And into Facebook gaming as well. After spending a little over a week the game, as per my girlfriend’s request, I can safely say I’m addicted. For better or for worse. If you’ve got a Facebook account, time to kill, and a penchant for tinkering with a person’s life, you should be addicted too!

 

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Review: The Binding of Isaac

What do you get when you mix The Legend of Zelda and Robotron with a dash of randomly generated dungeons? Not a super violent top-down Zelda game, but the super violent top-down dungeon crawler from Edmund McMillen and Florian Himsl of the team behind brutal indie puzzler Super Meat Boy. Based off the biblical story of the same name, The Binding of Isaac is a “roguelike” top-down shooter that mixes several elements from other games with a grotesquely disturbing setting that works well. The Binding of Isaac is truly the stuff of nightmares and is not for the easily offended.

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Sunday Roundup: 10/2/11

Only two downloaded titles come through this week as new purchases. The first is The Binding of Isaac, an indie title released on Steam from part of the creative team behind Super Meat Boy. The second is a PSN exclusive adventure-shooter Rochard, that I can only describe as the PS3’s Shadow Complex with more puzzles.

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Review: TrackMania 2: Canyon

When I think of racing games, two distinct sub-genres come to mind: arcade racers like Crusin’ USA or San Francisco Rush and simulation games like Gran Turismo. I tend to steer toward the arcade racers for their fast, easy gameplay over the more complex gameplay of simulation racers. And then there’s the TrackMania series, which blends elements of these two sub-genres. The TrackMania series features fast paced arcade style racing, an intricate level editor, and an online hub to connect racers from around the world. With improved graphics, streamlined editing tools for novice editors, and a strong online component make TrackMania 2 a good sequel that racing fans will enjoy.

 

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