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Review: Elder Scrolls IV: Oblivion

With the upcoming release of The Elder Scrolls V: Skyrim on the memorable date of 11-11-11, I started thinking about the previous game in the series, Oblivion. I was fortunate enough to be given the game as a gift a few weeks back, and after 42hours and 13 minutes, I have successfully completed the game for the Xbox 360. So how does the 5th anniversary treat Oblivion? Well let’s just say I’m pretty damn excited to play Skyrim next month.

 

 

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Modern Classics: Marvel vs. Capcom

Capcom’s Vs. series is such a great franchise. Spider-Man vs. Ryu. Gambit vs. Mega Man. War Machine vs. Captain Commando! The frantic action and smooth animation make the game stand out amongst its competitors; there’s really nothing else quite like Marvel vs. Capcom.

 

 

 

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Review: Orcs Must Die!

The tower defense genre has always been a desktop game to me, something that I would play through an internet browser between classes, and certainly not something I’d consider a full fledged videogame. In my mind, while these games were always fun, there just wasn’t enough content to justify paying for a physical copy of a tower defense game. So when I heard about Orcs Must Die! at PAX East this year, I was a bit skeptical: a tower defense game that combines third-person shooters with RPG elements? Much to my disbelief, Orcs Must Die! is easily the best game I’ve played in the genre, and it brings a handful of welcome additions that make the game entertaining, difficult, and satisfying.

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Gameplay Vault: Orcs Must Die!

I’ve gotten a lot of play time in with the new Xbox Live Arcade tower defense/action title Orcs Must Die! Last night I decided to plug in the ol’ mic and record some thoughts of the gameplay. The mic work sucks (sorry, first time recording while playing: I’ll improve for future vids), but it’s still a decent video. Check it out.

 

 

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Review: Rochard

I remember when the Xbox Live Arcade title Shadow Complex released in 2009 and thinking, “Man, I wish I had an Xbox to play that!” I didn’t regret purchasing my PS3, but I felt sad that I couldn’t play the Metroidvania-style action game. Fast forward to 2011 and PS3 owners get their own exclusive side-scrolling Metroidvania type game in the form of Rochard. Combining the action of retro side-scrollers, an upgrade system reminiscent of the Metroid series, and a heavy emphasis on physics puzzle solving, Rochard is a fantastic downloadable title that PS3 owners should be proud to call an exclusive.

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Review: The Binding of Isaac

What do you get when you mix The Legend of Zelda and Robotron with a dash of randomly generated dungeons? Not a super violent top-down Zelda game, but the super violent top-down dungeon crawler from Edmund McMillen and Florian Himsl of the team behind brutal indie puzzler Super Meat Boy. Based off the biblical story of the same name, The Binding of Isaac is a “roguelike” top-down shooter that mixes several elements from other games with a grotesquely disturbing setting that works well. The Binding of Isaac is truly the stuff of nightmares and is not for the easily offended.

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Sunday Roundup: 10/2/11

Only two downloaded titles come through this week as new purchases. The first is The Binding of Isaac, an indie title released on Steam from part of the creative team behind Super Meat Boy. The second is a PSN exclusive adventure-shooter Rochard, that I can only describe as the PS3’s Shadow Complex with more puzzles.

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Review: Kirby Mass Attack

When thinking of the Kirby series of games my mind eventually focuses on the main fundamental of the franchise: gobbling up baddies and copying their powers. I’d say it’s fair to say that’s been the core of the franchise outside of Epic Yarn, which is why I was surprised to find none of that in the newest Kirby title, Kirby Mass Attack for the Nintendo DS. I was about to get my Kirby fanboy rage on, but when I played the game all that rage went away, and all that was left was the fuzzy feeling of satisfaction that only the pink puffball can give me. Kirby Mass Attack is coming out on the tail end of the DS’s lifecycle, and though it doesn’t follow the same formula as other Kirby games, it’s an excellent swan song showcasing everything the DS has to offer.

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