The concept for NeverDead, a new action beat ’em up much like the beloved Devil May Cry games, probably went something like this at the Konami studios.
“Let’s make a hero demon-fighter who is cursed with immortality and can never be killed. Now that we’ve established the hero, let’s give him a useless sidekick with big boobs who he has to protect otherwise the game will be over, completely rendering his immortality utterly useless. Oh, and let’s throw in some dull combat, repetitive enemies and levels, and squander any and all hope the game has for being good.”
Okay, maybe I’m being too harsh (and, indeed, I am), but NeverDead could have been SO MUCH MORE than what it is. Read on…