Newest Free Play is up and ready! It's A Boy and His Blob on the Wii! Laters, Jsick
It’s been over a week since the highly anticipated No Man’s Sky has released on PlayStation 4, and while the excitement around the game is still high, folks are coming down from that mountain and wondering, well, whether or not the hype was worth it. No doubt the game is ambitious, and without question the game will sell well, but how much of a game is actually there? And what good is a game if it’s not fun to play? I’ve spent several hours with No Man’s Sky and while the game isn’t exactly the space romp I was expecting it to be, it’s still got me intrigued for what could come.
Pokemon Go is nothing short of a phenomenon. It has broken download records for iTunes, caused countless news stations to cover it during primetime hours, and even has folks *gasp* getting up and moving around to play it! If you’re one of the millions who have been playing the game, then you know the frustrations that come with it, not the least of which being poor server connections causing you to not even be able to play the game. But Niantic, the company behind the game, must be doing something right, because despite all this countless players, myself included, still connect to the game every day to see which little pocket monsters are showing up in the real world now. But just like any video game, especially one in the mobile marketplace, the drop off for players can occur instantly unless we’re given consistent, new content to keep us motivated. So what does the future of Pokemon Go even look like? Let’s speculate! (more…)
Some games choose to give you big advantages for completing a certain level or stage. Take for example the Legend of Zelda series: completing a dungeon will net you some extra health and a specific weapon or tool to assist in further exploration of the rest of the game’s world. Other titles give you small rewards throughout, like an RPG giving you additional HP and strength with every level you go up. Then there are dungeon crawlers like Castlevania which combine these two, giving you bigger and better weapons all the time, but not allotting anything major until you overcome a boss. Take that classic Castlevania: Symphony of the Night formula, and mix in the random dungeon generation of rogue-like games such as The Binding of Isaac, and mix in some Final Fantasy for flair, and you’ve got yourself Rogue Legacy, a remarkably fun and replayable title from 2014. (more…)
After 2014’s Kirby: Triple Deluxe I was impressed with the little pink puffball. Kirby had always been a generally childish game, with simple gameplay, bright visuals, and an easy to follow storyline. For his second 3DS outing, much has stayed the same. Normally I’d call foul, but it’s what I’ve come to expect from a Kirby game. It’s very much like the Super Mario series: new games come out with slight alterations to the base formula, and we all seem to love them regardless. Planet Robobot is no exception. (more…)
It’s been out for a few weeks now, and though I haven’t been enjoying it right off the bat as much as I did the first game, Square Enix’s Bravely Second has been an entertaining RPG. There wasn’t anything the game needed to change in order for it to be another solid turn-based game, but the developers still added some extra stuff into that mix. Some stuff are welcome additions, and others are things I didn’t know I wanted or needed! If you’ve somehow never played either game and own a 3DS (shame on you!) then here are some changes you can look forward too when you pick it up and start one of the best RPGs on the 3DS! (more…)
Created as a weird sequel/prequel/remake for the Nintendo 64 classic Star Fox 64, this new adventure with the Star Fox team is familiar is a lot of ways. It’s the same crew, same premise, and largely the same type of gameplay. But then again it’s none of those things, with different characters, an altered plot, and such a variety of gameplay resembling anything but a Star Fox game. While I still had fun with the game, it certainly wasn’t the next space dogfight simulator I was expecting from Nintendo.
The first batch of Bethesda’s open-world post-apocalyptic garbage collection simulator otherwise known as Fallout 4 is finally out. Automatron is all about robots and a bad buy known as the Mechanist who is terrorizing the Commonwealth more than the Vault Dweller you’re playing. There’s a lot of nifty little morsels of content to chew on, and seeing as this is just the first, supposedly small’ish, piece of DLC for Fallout 4, I’m hopeful the rest of the upcoming content will be just as fun and expanding as Automatron! (more…)
A well known fact around these parts is that I love me some Skylanders. Sure, they’re targeted for younger gamers, but the games and the toys have done nothing but capture my attention (and wallet) since they first came out back in 2011. What started out as a fun way to incorporate real world toys into a video game has become a genre all in itself. And, what’s better, each game has subsequently added more depth to the core gameplay, something I was honestly quite shocked to find in a game for kids. The prior entry, Trap Team, was by far the best game in the entire series, with tons to do, lots of cool new Skylanders to play, and a legitimately entertaining storyline and gameplay. The latest model, Superchargers, adds vehicles for the Skylanders to use in their quest to stop Kaos. While it’s not the strongest entry in the series, Superchargers represents the biggest departure from the series’ core gameplay to date. And the results…
Often regarded as one of the Wii's best hidden gems, how does Vanillaware's action RPG actually play? It's definitely beautiful, but it wasn't the best game out there. Watch my…