Tao’s Adventure is a Portal to When Designers Didn’t Know How to Make DS Games
You take some risk when playing games from nearly a decade ago. In that span of time many developers and game designers have time to hone their craft and really get a grip on what a system or console can do. The Nintendo DS is a perfect example of this, because not only was it a more powerful version of Nintendo’s handheld line, it also introduced a second touch screen to play around with. Early games on the DS used that second screen as an inventory management screen, a place to show the map, or a different way to control the game. Perhaps we’re all spoiled now in 2015 after 10 years of successful games on the system, because going back to Tao’s Adventure on the DS just reminds me how far we’ve come. (more…)
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October 12, 2015
