After a relatively slow week last week with only Kirby’s Return to Dream Land being added to the collection, the following week walks a strangely similar path. The new Lord of the Rings title, War in the North, has come into my possession this week for a review. Slow weeks are fun too, but hopefully I can find some better deals here soon.
|The Lord of the Rings: War in the North
Release Date: November 1st, 2011
In a similar fashion to the LotR games on the last generation of consoles, War in the North is a cooperative hack ‘n’ slash RPG. But instead of playing as series stalwarts Aragorn, Legolas, and Gimli, you instead play as three unheard of heroes as they do battle with Sauron’s minions in the north. Actually, the story is bad ass for a tie-in title. At the command of Aragorn and later Gandalf and Elrond at Rivendell, you and your companions are tasked with creating a distraction to keep Sauron’s eye away from Frodo and the Fellowship. To accomplish this you must find and destroy Agadauir (if I spelled that correctly), a servant of the Dark Lord. The reason the story is cool is because it feels like a Lord of the Rings story: Run-ins with the Fellowship do great fan service but also feel legitimate; The events that unfold for these three heroes isn’t too farfetched; and best of all the game shines light on parts of the movies that aren’t hinted at such as the reason the Fellowship doesn’t just use the Great Eagles of the Misty Mountains to fly into Mount Doom, or why the Fellowhip was never in the North at all, and even why it might have been so easy (just a figure of speech) for Frodo and Sam to make it all the way there, unnoticed, on foot. The story has totally got me, and I like that.