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Top Ten Games of 2015

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The year that was 2015 is coming to an end, and as we tend to do as a community, let’s take a look back at the games that made the year memorable. There were some awesome indie releases, some great first party titles, and even some out of nowhere hits for just about every console out there. Instead of counting down the highest rated games across the board, here at SlickGaming I’m only looking at the games I actually played in 2015. Sorry Xbox One fans, you won’t see anything on this list. That being said, there were actually a great many awesome games released this year, and it was pretty challenging to narrow it down to just ten! Let’s get this grand spectacle started! (more…)

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Sunday Roundup: 4/12/15

New Games (4-12-15)A bit late on getting this one out, but a great week nonetheless for games. After passing on a select few games during the tail end of GameStop’s Buy 2 Get 1 Free deal, I decided to drag myself back to the store to purchase what I honestly should have bought the first time. Sadly, and let this be a lesson, only one of the games from the trio I originally intended on picking up were still available. *sigh*

A preordered game arrived from Amazon this past week, as well as a random sealed PS2 game. Oh, and a very interesting find at Goodwill capped off the week.

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The Inescapable Allure of Etrian Mystery Dungeon

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Dungeon crawlers have been one of the biggest surprises for me in all my years of gaming. The idea of rigorously treading through a seemingly endless dungeon full of ridiculously challenging enemies and assured failure around nay every corner just didn’t seem all that fun. When I had the opportunity to play Etrian Odyssey IV: Legends of the Titan on Nintendo 3DS, all my perceptions shifted. Suddenly the idea of immense challenge and discovery was fun, fresh, and exciting. Exploring a dungeon for the first time was unlike any other RPG before, and I found myself bleeding countless hours into the game only to progress forward a small bit. Being able to map out the dungeon floor, marking the location of items and major enemies gave myself a grand sense of security, like I had an advantage over the once threatening world which spelled my doom numerous times before.

So then why is Etrian Mystery Dungeon, a game which strips away that safety blanket of knowing the coordinates of each dungeon and replaces it with randomly generated floors while still maintaining the degree of difficulty of past Etrian games, still incredibly fun, fresh, and exciting?

It comes down to Etrian Mystery Dungeon doing two things right: exploration and development. (more…)

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