Boy, did these zombies pick on the wrong girls
What is a bigger threat to the human race than space aliens? Oh yeah, your fellow STAAR agents...
Free Play is a new series I’ve begun that takes a game and determines whether or not the game is worth your time. Each episode will spotlight one game on any system and in any genre. I’ll analyze the title, looking at the good parts and bad parts about it and judging if the game is worth it to play further. Best part for me, not only does this give me an exciting new feature to rant about, but it also lets me dig through my ever-growing catalog of games!
This episode features the Dreamcast shoot-em up, Gunbird 2.
The Men in Black have the coolest jobs. They get to interact with every alien race out there, from gigantic bugs to squid-like humanoids, and they use the most high-tech gadgets and weaponry. I mean, yeah, there’s the constant threat of Earth’s imminent destruction, the danger of getting killed any given second, and the fear of some extra terrestrials going crazy and disintegrating you, but aside from that everything’s peachy. So why isn’t being in the MIB that awesome in Men in Black: Alien Crisis for the PS3?
Don’t you hate it when you’re walking down a hallway, minding your own business, and then you brush up against someone else and your limbs go flying off in every possible direction? Such is the pain of Bryce Boltzmann, the protagonist of the new videogame NeverDead, cursed with immortality and charged with defending the world from an onslaught of demons. You’d think controlling a hero incapable of dying and who can re-grow limbs would make for a halfway decent game, but you’d be sorely, sorely wrong.
“Let’s make a hero demon-fighter who is cursed with immortality and can never be killed. Now that we’ve established the hero, let’s give him a useless sidekick with big boobs who he has to protect otherwise the game will be over, completely rendering his immortality utterly useless. Oh, and let’s throw in some dull combat, repetitive enemies and levels, and squander any and all hope the game has for being good.”
Okay, maybe I’m being too harsh (and, indeed, I am), but NeverDead could have been SO MUCH MORE than what it is. Read on…
I’ll be the first one to say that a developer that puts out a new IP instead of a sequel deserves a bunch of credit. But I’ll be damned if there aren’t a good deal of games out there that I think should have been given the sequel treatment. I recently did some pondering a thought what a future would be like if a handful of my favorite video games were given a second, third, or even in some cases fourth installment. There’s hope out there, as some games I’d include on this list have already been green-lighted for a sequel (Kid Icarus; earlier Marvel vs. Capcom 3). I can wait for any other game, but these ten need to be made, and need to be made well.
There’s something about blowing a hole in the back of a zombie’s cranium with a 12-gauge that keeps me coming back again and again. The living dead have been the antagonist of many a videogame, and the new downloadable title All Zombies Must Die! is here to show us how much fun mankind’s doom can be: four-player co-op, a deep weapon crafting system, and a story that doesn’t take itself seriously. The zombie killing quickly turns rotten however, with repetitive gameplay, heavy backtracking, and missed opportunities.
Zombies have been all the rage lately, haven’t they? I don’t think I even need to go into detail about all the movies, games, and books they’ve been a part of. Because of this overflow of undead, it might be easy to pass by All Zombies Must Die! for the Xbox 360 (or perhaps you might mistakenly think it’s the similarly named Orcs Must Die!). Either way, I’ve been able to put some time into this action-RPG/dual-stick shooting hybrid, and I’ve been pleased with it thus far. I have some videos for you all to enjoy so you can get a feel for the zombies yourself.