RPGaymer Podcast: Roguelikes
One of the newer subgenres I fell in love with is the focus of this episode of the podcast!
One of the newer subgenres I fell in love with is the focus of this episode of the podcast!
As long as developers keep making games with procedurally generated dungeons and marginal permanent stat increases, I'm going to play them
The underworld isn't all that bad. It seems organized, they have a nice lounge. Sure, the god of the underworld is kind of awful, but you'll get over it.
It's like Kingdom Hearts: Chain of Memories, but actually good!
Two rogue-lites enter, one leaves. Which was the better game? When both are solid, it's hard to tell!
What do you get when you mix The Legend of Zelda and Robotron with a dash of randomly generated dungeons? Not a super violent top-down Zelda game, but the super violent top-down dungeon crawler from Edmund McMillen and Florian Himsl of the team behind brutal indie puzzler Super Meat Boy. Based off the biblical story of the same name, The Binding of Isaac is a “roguelike” top-down shooter that mixes several elements from other games with a grotesquely disturbing setting that works well. The Binding of Isaac is truly the stuff of nightmares and is not for the easily offended.