Overwatch has been my main game of the past couple years. Every now and then a new game comes out, but after completing said new game, I'd find myself drifting…
Since it’s release in May of 2016, Blizzard’s team based shooter Overwatch has been absolutely dominating my game time. It’s a bit odd, considering I’ve only written about the game a couple times here, but I’ve been playing fairly consistently for almost two years now (only on PS4, currently around Player Level 300, and Competitive Season 8 SR 2500). Recently, Blizzard also started up the Overwatch League (OWL for short), which took the previously disjointed tournaments, teams, and players from around the world, and brought them in to one definitive league where the best could truly shine. The move to start an eSports league not unlike major league sports seems strange, even now that we’re a month in, but after my initial skepticism about OWL, I’m pleasantly surprised how fun the League has become!
The year of 2017 has come and gone and with it many excellent games. Over the past month, I’ve recapped six of the best games I played released in 2017. Going through the games of last year, some stood out as great, but not superb enough to warrant a top spot for the year. Also, last year I didn’t just play new games, but also ones released earlier. I didn’t find it appropriate to include these in a true Game of the Year post, but here are a few others video games that stood out to me in 2017. (more…)
The past few weeks the gaming world has been discussing the hot topic of loot boxes. Designed to reward the player with random in-game content, loot boxes are the staple reward system for many games, including heavy hitters like League of Legends and Overwatch. While these games implement loot boxes to dole out cosmetic rewards, a couple upcoming games are set to give players game-changing content via loot boxes. This shift in intention has many calling foul for the entire practice of loot boxes. Let’s take a look at loot boxes, and what they’ve done for the gaming community. (more…)
Overwatch has, to say the least, been pretty popular. It’s near inescapable in every corner of the gaming universe, with it’s constant updates, plays of the game, funny instances, and overall competitive nature. Being from Blizzard it’s pedigree is also unmatched by other Triple A games. Lastly, it’s just plain fun! While the game’s been out for a few months many players have developed their personal strategies for each level, character, occasion, etc., but unless you’re playing the game consistently every day, there are some strategies you might be missing out on. Here are some tips and tidbits that have helped me jump from an average player to a slightly above average player! (more…)
It has been a busy couple of weeks! The end of May I went back home to watch my brother get married! It was amazing, of course, and it was the first time I was back home in Indiana in almost two years! The weekend immediately after was Fanime, an anime convention here in California that we’ve gone to for the past few years. We dressed up, we bought stuff, and we had a good time. Following that we had a friend move in with us until he can find a place of his own, and now Laura’s sister is back home for a couple weeks before her job starts! Phew! Thankfully though, a visit home means a ton of new video games I can’t get here in California! Let’s break it down!
The open beta is over. Hopefully you were able to get in some quality time with Blizzard’s first person shooter/squad based action game Overwatch, coming out May 24th for PC, Xbox One, and PlayStation 4. At first glance the game seems kind of like any other team based shooter, but once you get your hands on it and play around with the different characters and classes it becomes much more than a first person shooter. I had marginal interest in the game before the beta, misjudging it as another MOBA-esque game I wouldn’t care about, but after playing the beta almost nonstop the last couple of days I don’t know if I’ll anticipate a game more in 2016 than Overwatch! (more…)